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Ranger V SP-369 - History

Ranger V SP-369 - History


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Ranger V

(SP-369: dp. 115; l. 137'5"; b. 21'2"; d. 9'6"; s.10 k.; cpl. 24)

The fifth Ranger (SP-369), a wooden motorboat built by T. A. Scott Co., New London, Conn., in 1882 and rebuilt in 1'l15, was acquired by the Navy on charter on l0 September 1918; commissioned on 11 September 1918 at Charleston S.C., I,t. (jg.) J. F. l.ucas in command. Used briefly as a coastal minesweeper in the 6th Naval District during World War I, she was struck from the Navy list and returned to her owner on 10 January 1919.


2022 Ford Ranger Will Be a More Appealing Pickup

The updated mid-size truck will fit between the F-150 and upcoming Maverick, and we could get a high-performance Raptor model in the States, too.

  • TheFord Rangermid-size truck will get an attractive redesign as seen from these spy photos.
  • Aleaked photofrom 2019 also previewed the new look, which features boxier proportions and a new grille and headlights.
  • The 2022 Ranger should launch by the end of the year and go on sale early next.

Ford is revitalizing its pickup-truck lineup, including the new 2021 Ford F-150 (and its upcoming high-performance Raptor and electric variants) and a new compact pickup called the Maverick. The Ranger mid-size pickup will also get a new look, and if it's anything like what we saw in a leaked photo and these spy shots, it'll be a more enticing choice in the segment that includes popular choices such as the Jeep Gladiator and Toyota Tacoma. We could even finally get the Ranger Raptor here in the States, too.

A more squared-off front end is the center point of the more attractive look, and the new Ranger will have C-shaped headlights much like the ones on the redesigned F-150. They will likely be connected by two large bars on the grille, though the camouflage in these spy photos Ford does a good job covering up the new Ranger's face. The overall size looks similar to the current truck, it's riding on a set of black wheels, and the taillights looks like they'll be thinner and not as bulky as the current-gen's.

The new Ranger is expected to keep its turbocharged 2.3-liter four-cylinder engine that produces 270 horsepower and 310 lb-ft of torque. It's currently rated to tow 7500 pounds with the optional tow package. The current Ranger offers a high-performance Raptor model in other global markets, but in the U.S. we currently have to settle for various off-road packages including the Tremor. The good news is that the new model's Raptor variant could eventually make its way to the States. It's rumored to use the 310-hp twin-turbo 2.7-liter V-6 that's found in the 2021 Bronco off-road SUV.

There should also be improvements to the interior, including a larger touchscreen with Ford's new Sync 4 infotainment system. The current model offers an 8.0-inch touchscreen as an option, while the F-150 can be had with a massive 12.0-inch unit.


Where History and Nature Meet.

Hot Springs National Park has a rich cultural past. The grand architecture of our historic bathhouses is equally matched by the natural curiosities that have been drawing people here for hundreds of years. Ancient thermal springs, mountain views, incredible geology, forested hikes, and abundant creeks – all in the middle of town – make Hot Springs National Park a unique and beautiful destination. Read More

Experience the Water

Learn about the various ways that you can experience the thermal springs in the Park.

Hiking

With 26 miles of hiking trails in the Park, you can find great views, beautiful forest scenery, and feel like you're not in the City.

Gulpha Gorge Campground

Learn more about camping, picnicking, and swimming at Gulpha Gorge Campground

Hot Springs Centennial

Join Hot Springs National Park throughout 2021 as we celebrate our 100th anniversary!

Basic Information

Learn the basics before you visit!

Explore Bathhouse Row, scenic drives, trails, and camping in the park.

Nature

Learn about the natural resources at Hot Springs National Park. This includes information about our thermal water, wildlife, and plants.

History & Culture

Learn more about Hot Spring National Park's unique cultural and natural history.


Compare 2021 Ford Ranger Models, Specs & Features | Ford Australia

Find the right Ford Ranger for you with our Model Compare Tool.

Compare 4X2 and 4X4 model specs, towing capacity, dimensions, payload, weight and more.

To determine the correct price, [@date] Enter a Location

Postcode 2011 Usage Type Commercial Tooltip

To determine the correct price, [@date] Enter a Location

Postcode 2011 Usage Type Commercial Tooltip

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear Differential - eLocking
  • Payload 1304
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear Differential - eLocking
  • Payload 1225
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear Differential - eLocking
  • Payload 1102
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Payload 1259
  • Maximum Braked Towing Capacity 2500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Payload 1476
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Payload 1417
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Payload 1355
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear View Camera
  • Payload 1230
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Tow Bar
  • Smart Keyless Entry with Push Button Start - 2 Fobs Provided
  • Payload 1069
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Tow Bar
  • Smart Keyless Entry with Push Button Start - 2 Fobs Provided
  • Payload 1101
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear Differential - eLocking
  • Payload 1331
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear Differential - eLocking
  • Payload 1313
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear Differential - eLocking
  • Payload 1267
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear Differential - eLocking
  • Payload 1249
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear View Camera
  • Payload 1115
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Tow Bar
  • Smart Keyless Entry with Push Button Start - 2 Fobs Provided
  • Payload 1022
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Tow Bar
  • Smart Keyless Entry with Push Button Start - 2 Fobs Provided
  • Payload 1054
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear Differential - eLocking
  • Payload 1262
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear Differential - eLocking
  • Payload 1205
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear Differential - eLocking
  • Payload 1188
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear View Camera
  • Payload 1136
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear View Camera
  • Payload 1082
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Rear View Camera
  • Payload 1065
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Wheels - 16" Alloy
  • Payload 1009
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Bluetooth ® with Phone/Audio Streaming ranger-bluetooth
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Wheels - 16" Alloy
  • Payload 991
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Tow Bar
  • Smart Keyless Entry with Push Button Start - 2 Fobs Provided
  • Payload 988(M) / 970(A)
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Tow Bar
  • Smart Keyless Entry with Push Button Start - 2 Fobs Provided
  • Payload 988(M) / 970(A)
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Tow Bar
  • Smart Keyless Entry with Push Button Start - 2 Fobs Provided
  • Payload 1003
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Semi-Auto Active Park Assist
  • Payload 940
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Semi-Auto Active Park Assist
  • Payload 922
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Semi-Auto Active Park Assist
  • Payload 954
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Tough Bed Spray-In Bedliner
  • Payload 714
  • Maximum Braked Towing Capacity 2500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Tow Bar
  • Smart Keyless Entry with Push Button Start - 2 Fobs Provided
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Standard Features Including:

  • SYNC ® 3 with Voice-Activated Controls ranger-sync
  • Pre-Collision Assist - AEB with Pedestrian Detection Ranger-tow-pack
  • Lane Keeping Aid Ranger-tow-pack
  • Traffic Sign Recognition Ranger-tow-pack
  • Auto High Beam Ranger-tow-pack
  • Tow Bar
  • Smart Keyless Entry with Push Button Start - 2 Fobs Provided
  • Maximum Braked Towing Capacity 3500
  • FordPass Connect - Embedded Modem

Disclosures

[4] Subject to State and Territory regulations. Payload is defined as the Gross Vehicle Mass minus the kerb mass. Payload is the maximum combined value of occupants, cargo, added options, added structures and tow ball download (when towing). GVM must not be exceeded.

[5] Maximum braked towing capacity when fitted with a genuine Ford Tow Pack. Subject to State and Territory regulations. Further weight restrictions apply, please consult your authorised Ford Dealer and/or refer to the Owner's Manual for guidance.

[6] Please visit https://www.ford.com.au/latest-offers/national to determine if there is a current recommended offer on this vehicle. The estimated drive away price is based on a vehicle being garaged in your currently selected postcode and on the owner being a 'rating one' driver aged 40 with a good driving record. The estimated drive away price includes Manufacturer’s List Price, 12 months registration, 12 months compulsory third party insurance (CTP), an estimated Dealer delivery charge, stamp duty and other applicable statutory charges. The estimated drive away price is for the base manual model (where a manual derivative is not available, the base model is automatic) and does not include prestige paint or any options or accessories unless specified. Your actual drive away price is at the discretion of the selling dealer and may differ depending on your individual circumstances or choice of insurer. Statutory charges are current as at 01-09-2018. Please consult your preferred Ford Dealer to confirm a price that is specific to you.

*Limited stock of Ranger, Transit, Escape, and Everest vehicles available. Additional wait times may apply.

*2021.75MY Ranger and Everest arriving from July 2021.

[4] Subject to State and Territory regulations. Payload is defined as the Gross Vehicle Mass minus the kerb mass. Payload is the maximum combined value of occupants, cargo, added options, added structures and tow ball download (when towing). GVM must not be exceeded.

[5] Maximum braked towing capacity when fitted with a genuine Ford Tow Pack. Subject to State and Territory regulations. Further weight restrictions apply, please consult your authorised Ford Dealer and/or refer to the Owner's Manual for guidance.

[6] Please visit https://www.ford.com.au/latest-offers/national to determine if there is a current recommended offer on this vehicle. The estimated drive away price is based on a vehicle being garaged in your currently selected postcode and on the owner being a 'rating one' driver aged 40 with a good driving record. The estimated drive away price includes Manufacturer’s List Price, 12 months registration, 12 months compulsory third party insurance (CTP), an estimated Dealer delivery charge, stamp duty and other applicable statutory charges. The estimated drive away price is for the base manual model (where a manual derivative is not available, the base model is automatic) and does not include prestige paint or any options or accessories unless specified. Your actual drive away price is at the discretion of the selling dealer and may differ depending on your individual circumstances or choice of insurer. Statutory charges are current as at 01-09-2018. Please consult your preferred Ford Dealer to confirm a price that is specific to you.

*Limited stock of Ranger, Transit, Escape, and Everest vehicles available. Additional wait times may apply.


Class Features

As a ranger, you gain the following class features.

Hit Points

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) scale mail or (b) leather armor
  • (a) two shortswords or (b) two simple melee weapons
  • (a) a dungeoneer's pack or (b) an explorer's pack
  • A longbow and a quiver of 20 arrows

Favored Enemy

Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

Favored Foe (Optional)

This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.

When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.

You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.

Natural Explorer

Also at 1st level, you are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

You choose additional favored terrain types at 6th and 10th level.

Deft Explorer (Optional)

This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.

You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class.

Canny (1st Level)

Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill.

You can also speak, read, and write 2 additional languages of your choice.

Roving (6th Level)

Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.

Tireless (10th Level)

As an action, you can give yourself a number of temporary hit points equal to 1d8 + your Wisdom modifier (minimum of 1 temporary hit point). You can use this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.

Fighting Style

At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

  • Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
  • Blind Fighting. You have blind sight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
  • Defense. While you are wearing armor, you gain a +1 bonus to AC.
  • Druidic Warrior. You learn two cantrips of your choice from the Druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the Druid spell list.
  • Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
  • Thrown Weapon Fighting. You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
    • In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
    • Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
    • Close Quarters Shooter (UA). When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
    • Interception (UA). When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
    • Mariner (UA). As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to armor class.
    • Tunnel Fighter (UA). As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
    • Unarmed Fighting (UA). Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8.
      • When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.

      Spellcasting

      By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does.

      Spell Slots

      The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

      For example, if you know the 1st-level spell Animal Friendship and have a 1st-level and a 2nd-level spell slot available, you can cast Animal Friendship using either slot.

      Spells Known of 1st Level and Higher

      You know two 1st-level spells of your choice from the ranger spell list.

      The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.

      Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.

      Spellcasting Ability

      Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.

      Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

      Spell attack modifier = your proficiency bonus + your Wisdom modifier

      Spellcasting Focus (Optional)

      At 2nd level, you can use a druidic focus as a spellcasting focus for your ranger spells. A druidic focus might be a sprig of mistletoe or holly, a wand or rod made of yew or another special wood, a staff drawn whole from a living tree, or an object incorporating feathers, fur, bones, and teeth from sacred animals.

      Primeval Awareness

      Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

      Primal Awareness (Optional)

      This 3rd-level feature replaces the Primeval Awareness feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.

      You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don't already know them, as shown in the Primal Awareness Spells table. These spells don't count against the number of ranger spells you know.

      Primal Awareness Spells
      Ranger Level Spell
      3rd Speak with Animals
      5th Beast Sense
      9th Speak with Plants
      13th Locate Creature
      17th Commune with Nature

      You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can't do so again until you finish a long rest.

      Ranger Conclave

      At 3rd level, you choose to emulate the ideals and training of a ranger conclave. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.

      Conclave Source
      Beast Master Player's Handbook
      Fey Wanderer Tasha's Cauldron of Everything
      Gloom Stalker Xanathar's Guide to Everything
      Horizon Walker Xanathar's Guide to Everything
      Hunter Player's Handbook
      Monster Slayer Xanathar's Guide to Everything
      Swarmkeeper Tasha's Cauldron of Everything
      Unearthed Arcana
      Drakewarden (UA) Unearthed Arcana 75 - Subclasses, Part 5
      Archived Unearthed Arcana
      Revised Ranger Unearthed Arcana 18 - The Ranger, Revised
      Beast Master Revised Unearthed Arcana 18 - The Ranger, Revised
      Fey Wanderer Unearthed Arcana 69 - Subclasses, Part 3
      Primeval Guardian Unearthed Arcana 28 - Ranger & Rogue
      Swarmkeeper Unearthed Arcana 64 - Fighter, Ranger, Rogue

      Ability Score Improvement

      When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

      Martial Versatility (Optional)

      Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to rangers. This replacement represents a shift of focus in your martial practice.

      Extra Attack

      Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

      Land's Stride

      Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

      In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the Entangle spell.

      Hide in Plain Sight

      Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.

      Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.

      Nature's Veil (Optional)

      This 10th-level feature replaces the Hide in Plain Sight feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.

      You draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically become invisible, along with any equipment you are wearing or carrying, until the start of your next turn.

      You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

      Vanish

      Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.

      Feral Senses

      At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.

      You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.

      Foe Slayer

      At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.


      Grand Canyon of Texas

      The second largest canyon in the country lies in the heart of the Texas Panhandle. Visit Palo Duro Canyon State Park experience the canyon's rugged beauty and enjoy its colorful history.

      Things to Do

      Explore the canyon by foot, mountain bike, horse or car. We have more than 30 miles of hiking, biking and equestrian trails. Camp, geocache, study nature or bird watch. During the summer, enjoy a performance of TEXAS Outdoor Musical.

      Choose from campsites with water and electricity, tent sites, equestrian sites, or backpack camping areas. Stay in one of three cabins on the canyon’s rim or four Cow Camp cabins on the canyon floor. Rent one of our pavilions for a wedding, reunion or meeting.

      New to Palo Duro Canyon: Glamping (luxury camping)! Each glamping site is fully furnished with air conditioning, luxury rustic furnishings, refrigerators, microwaves, coffee makers, games, bicycles, gas grills and gas fire pits, covered porches with rockers, porch swings, and much more. More information on glamping at Palo Duro Canyon.

      Stop by the Visitor Center on the canyon rim to learn more about the park. The park store at the Visitor Center sells books, pottery, jewelry and more. Look for souvenirs, snacks and meals at The Trading Post on the canyon floor.

      Take a virtual tour with our Interactive Trails Map.

      Trails and backpack campsites may close due to wet weather or poor conditions. Contact the park, or check our Facebook page, for trail status.

      Horseback riding

      Ride on trails through 1,500 acres set aside for horseback riding. You can also share two other trails with hikers and mountain bikers.

      • Bring your own horses (original Coggins papers required). Park your trailer at the equestrian campground. Bring a water bucket for your horse.
      • Take a guided tour. Old West Stables on the canyon floor leads tours for the whole family to Timber Creek Canyon. They also offer souvenirs and a snack bar. Reservations required call (806) 488-2180.

      TEXAS Outdoor Musical

      TEXAS Outdoor Musical runs Tuesdays through Sundays in the summer at the Pioneer Amphitheater in the park. Watch the stories, struggles and triumphs of early settlers. The family-friendly show has singing, dancing, fireworks and lots of Texas humor!

      Come early for a barbecue dinner on our covered patio.

      Get involved

      We need you! Visit our Volunteer page and search by zip code (79015) to see how you can help. Or visit the Partners in Palo Duro Canyon Foundation website to learn about other ways to help.

      Support state parks by donating to the Texas Parks & Wildlife Foundation.

      Ranger Programs

      We offer programs on the park’s history and natural features. Learn about birds or Longhorn cattle, or take a driving tour with a park ranger. Visit our Events page for upcoming programs. Call the park to schedule a group program.

      Civilian Conservation Corps: Workers with the CCC built Palo Duro Canyon State Park more than 70 years ago. Learn more on our History page.


      What Is the Specific Gravity of Diesel Fuel Oil?

      The specific gravity of diesel fuel oil varies between 0.81 to 0.96. Specific gravity of diesel fuel oil is recorded at 15.6 degree centigrade.

      Specific gravity of diesel fuel oil is a comparison of its density with that of pure water. According to Simetric, the density of pure water at 4 degree centigrade is considered as the baseline for specific gravity so its specific gravity is 1. The density of diesel fuel oil (20 to 60) at 15 degree centigrade is found to be in the range of 820 to 950 kilograms per cubic meter.

      According to the Engineering Toolbox, the specific gravity of diesel fuel oil lies in the range of 0.82 to 0.95. The specific gravity of diesel fuel oil is reported at 15.6 degree centigrade. Specific gravity of diesel fuel oil is dimensionless as it is the ratio of density of diesel fuel oil to the density of pure water at 4 degree centigrade.

      According to Anglo American Oil, water is considered as the standard for specific gravity of liquids and solids. Diesel fuel oil is lighter than water as its specific gravity is less than 1. Specific gravity also indicates the composition of diesel fuel oil.


      Ranger V SP-369 - History

      Owner/Operator:
      Jacob Hensley

      For Charters call:
      (805) 232-6553

      Welcome aboard the RANGER 85.
      We are one of the most versatile Sportfishing Vessels on the West Coast. At 85 feet in length you have plenty of fishing room and comfort. With a wide deck and a low profile the Ranger 85 is an excellent platform to fish on. The Ranger 85 is the Largest Sportfishing Vessel in Ventura County!

      All new electronics including Wesmar Side Scanning Sonar, Furuno Fish Finders, and Satellite Navigation fill the bridge giving you an advantage on the fishing grounds. Our bunkrooms and staterooms are air-conditioned for a comfortable nights rest after a long day of catching fish. We pride ourselves in taking care of your fish. We have two fish holds that allow us to keep your catch very cold for filleting or we can freeze your fish for transporting home.


      Audit and Alert SQL Server Jobs Status Changes (Enabled or Disabled)

      In this article, we will talk about how to track enabled or disabled SQL jobs in SQL Server using T-SQL. Users with the Sysadmin role have the default permissions to modify the information of any jobs in SQL Server. If a user is not in this role and wants access to this activity, then the user needs to be given the SQLAgentOperatorRole in the msdb database.

      SQL Server introduced SQL jobs that can also work as schedulers to perform multiple steps in sequence and repeat over a specified time frame. The main purpose of SQL jobs is to perform events or tasks at a predefined time and interval. Job steps can execute any of the following event governors:

      • Audit
      • Data Collector
      • Database Engine Tuning Advisor
      • Database Maintenance
      • Full-Text
      • Jobs from MSX
      • Log Shipping
      • REPL-Alert Response
      • REPL-Checkup
      • REPL-Distribution
      • REPL-Distribution Cleanup
      • REPL-History Cleanup
      • Replication
      • REPL-LogReader
      • REPL-Merge
      • REPL-QueueReader
      • REPL-Snapshot
      • REPL-Subscription Cleanup
      • User Defined Jobs

      According to its created definition, an established job administrates tasks or server events, so they occur regularly, and determines whether these tasks or events can be administered programmatically. This job can run on one local server or on multiple remote servers. Therefore, a task is a good candidate for automation if it involves a predictable sequence of steps and occurs at a specific time or in response to a specific event.

      The SQL jobs define an administrative task and a specified series of actions that the SQL Server Agent performs. The defined job can be run one or more times and it can be monitored for success or failure in the sysjobactivity table.

      When a job has been disabled, it is not deleted, but it can be enabled again when necessary. Unfortunately, there is no alert created when a job is disabled. This could occur by accident, and it could prove fatal, for example, if a backup job was accidentally disabled. Therefore, our goal is to create an alert on this event.

      How can we do this? We can set up an alert by creating an AFTER TRIGGER ON msdb.dbo.sysjobs table. This will detect any change in job status enabled column and will email a message to your DBA team.

      Here is the T-SQL query to get a list of jobs with enabled/disabled status:


      Supplementary Material

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      42. Chua HR, Venkatesh B, Stachowski E, et al. Plasma-Lyte 148 vs 0.9% saline for fluid resuscitation in diabetic ketoacidosis. J Crit Care 2012 27: 138 - 145

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      Watch the video: The Full Story of the 6th Rangers. Part 1. Power Rangers Explained (June 2022).